Professional

Things I've Done

Lately, product manager. Earlier, sales engineer. Before that, Webmaster, UI design master's degree, and a marketing software product to boot.

In between, I built a customer support team and did a stint in sales down under. Different jobs, same itch: I like to build stuff.

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Pick the role

Product management keeps putting customer needs, business goals, and limited engineering time in the same room. Saying no is part of the work. So is knowing when an important customer problem deserves an exception.

Things I've Learned

What did I believe going in? What happened when that belief met an actual customer? What did I miss? What would I do differently now? And what have I learned well enough that it guides how I work without needing to be written on a conference room wall?

That’s what I want to collect here: the stories behind an accumulating set of operating principles.

Sometimes a customer problem has a perfectly good solution that requires building nothing. Sometimes an important customer deserves a yes that interrupts your strategy. Sometimes an AI answer needs to show its workings because hiding the machinery also hides the reason it went wrong.

Those beliefs came from somewhere. There were people, disagreements, constraints, mistakes, and decisions I had to live with.

I’ve spent too much time listing professional accomplishments here and there. I’ve endured job interviews that ask “Tell me about a time…” questions. Google once asked me about launching a product on the moon. Apparently Earth had become insufficiently challenging.

I’d rather start with the real situations. Follow them far enough to understand how they changed my judgment. Connect the experiences that keep showing up in the way I work.

How I got here

I started at DoubleClick helping customers understand, evaluate, and implement advertising technology. That work took me through sales engineering, interaction design, product management, and a stint helping grow the team in Sydney. I wanted to taste everything on the menu and play every instrument in the band. Nothing has changed.

Since then, I’ve helped start and worked in small companies where the boundaries between product, sales, and customer success were largely theoretical, and in larger organizations building B2B SaaS. I enjoy the customer conversation as much as the product problem it reveals.

Lately, I have discovered that agents are really no different. Your users have not changed. Your delivery has. UI is a constraint you no longer have. Now you test differently, you evaluate differently, you set the bar for releasing differently. But that doesn't change anything, really. You focus on the same customer needs. The same jobs to be done. The difference? New possibilities. No waiting for me to build a UX that you may or may not understand. It's down to brass tacks. I actually don’t know what brass tacks are. But it sounds good. Maybe even demos well.

The path so far

Product + customers + technology
2019–2026

Seismic

Senior Product Manager

Programs, enterprise content workflows, analytics, and product development for the Programs Agent. Joined through the acquisition of Percolate.

2018–2019

Percolate

Product Management

Enterprise marketing and content-production workflows. The product work continued at Seismic after the acquisition.

2017–2018

Atomized

Product Lead / Technology Sales Consultant

Jumped in to provide Product strategy and customer engagement (sales and support) to steer a successful exit.

2013–2017

Qnary

Head of Product / Customer Success

Product direction for an executive social-media platform, working closely with a user base of corporate leaders and…dare I say it…“influencers” with a small development team.

2011–2013

Shutterstock

Product Manager, Enterprise

Enterprise products for agencies, publishers, and media customers, in partnership with business development and account teams.

2008–2011

Vitrue

Customer Leadership / Product Management

Led customer-facing work while helping shape products for enterprise social-media marketing, acquired by Oracle.

2006–2008

UGENmedia

Founding Team

Product, customer work, sales, and hands-on front-end development on a four-person founding team that would travel through two acquisitions.

1999–2006

DoubleClick

Sales Engineering / Interaction Design / Product Management

Discovery, demos, technical evaluations, and implementation, followed by interaction design and product management. Helped grow the APAC team in Sydney.

Blindhead. The other kind of making things

Jobs and professional outcomes come and go. One day you’re fiercely defending revenue, a retention north star guiding your every move. The next, you’re desperately looking for product-market fit. Occasionally, you get a shot at blowing up a paradigm.

Music is where I get to take that shot whenever I feel like it. Whether anything actually blows up is another matter.

I make it for one listener: me. If someone else likes it, great. But I don’t need a business case to follow an idea somewhere strange. Sometimes I just want to hear what happens.

Meet Blindhead

Let’s talk

I’m exploring customer-facing technical roles and selected product opportunities.

pocius@gmail.com